Welcome to the Independent Studio section of Chapter Four. The Independent Studio will cover the key aspects of Phase Three as well as showcasing projeect based learning, student ownership, SAMR, and global connections for the blended learning classroom. Note that this week you can choose from five different blog post. Pick two blog post to read. After reading the blog post, make sure to complete the reflection guide in the blended learning packet. Remember you can work at your own Pace, Place, and Path. Use the color code to help differentiate the learning to meet your individual needs. Please contact Marcia Kish at ANY Time if you have questions or don't understand the different task.
Elementary
Middle School
High School
Administrators, Coaches, and Media Specialist
Elementary
Middle School
High School
Administrators, Coaches, and Media Specialist
Activity One: Project Based learning- E M H C
Project Based Learning is a crucial element for the Phase Three Blended Learning environment. In this article, we will showcase the key features of Project Based Learning, the hook, a sample phase three lesson plan, and how to get started with launching a PBL in the classroom. Read more to learn what makes an actual PROJECT based learning activity for the blended learning classroom.
Link to Blog Post Reflection question: After reading the article on Project Based Learning, why do you think PBL should be a part of Phase Three? How does a Project Based Learning activity promote student ownership? |
Activity Two: Future Ready Skills Ideas - E M H C
This blog post showcases twelve future ready ideas to implement into the Phase Two or Phase Three classroom. If you are not prepared to jump right into a Project Based Learning environment, try out a couple of the posted ideas to promote creativity, collaboration, communication, and critical thinking.
Link to the Blog Post Reflection Question: After reading the blog post, list out three activities, you would add to the blog post on Future Ready Ideas. How would your ideas help to launch into a Project Based Learning environment? |
Activity Three: Student Ownership - E M H C
The idea classroom would allow students to take ownership of learning. Moving toward student ownership involves the Three R's, Relationships, Rollercoaster, and Release. In this blog post, you will view video examples of all three R's as well as the breakdown of the concepts.
Link to the Blog Post |
Reflection Question: After reading and watching the video on Student Ownership, reflect on either relationship, the rollercoaster, or the release. Share out why you think that R is essential for student ownership. What other examples have you seen in the classroom where the students are demonstrating either relationships, rollercoaster, or the release?
Activity Four: SAMR Model - E M H C
How an educator uses the technology in the classroom can help to promote student ownership and empowerment. Over the last couple of months, I have revisited the SAMR model by Dr. Ruben Puentedura. While working with educators I started to showcase how the SAMR model could be used more efficiently in the blended and personalized learning classrooms through different technology projects.
Link to the Blog Post |
Reflection Question: Take a moment to research more on the SAMR model. Design a sample project that could be used in the classroom that would go above the line of SAMR. (Modification or Redefinition)
Activity Five - Future REady Vocabulary Game
This blog post showcases how to implement a vocabulary game into the blended classroom. The game could be played in the mini-lesson, as a whole group closing activity, or during the Future Ready Skills studio. I played this game with our family of the holidays and, they loved being able to act out the words. Enjoy reading the blog post and try out the game with your students or during your next professional development workshop.
Link to the Blog Post |
Reflection Question: Play this game either with a classroom, during a professional development workshop, or with your own children at home. Let us know how did the game turn out? What would you add to the game to make it more relevant for your content?